4
Isomorphic SDK
Source: appwrite/appwrite#1012 · opened by @ryanhlewis
As of writing this, the AppWrite SDK is split between Server and Client configurations, as shown below.  are identical. Usually in Server-Side SDK configurations, as per [Client Side vs Server Side SDK]( the Server SDK is deliberately made to receive more data, as well as provide for more unsafe functions. This is not the case in AppWrite, where the same data is used for both Client and Server, as well as a majority of the same functions. As for the current configuration, the entire Project seems to assume that only Clients exist upon Flutter and Web-based sources, while Servers exist in other languages. What about Unity games, written in both Cand JS? What about Android applications, developed within Java and Kotlin?…
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