FeatureFuel
4

Isomorphic SDK

Source: appwrite/appwrite#1012 · opened by @ryanhlewis
As of writing this, the AppWrite SDK is split between Server and Client configurations, as shown below. ![image]( Naturally, at first glance, there must be a striking difference between the two! *There isn't.* Considerations There are three simple differences between the two: Accounts, Health, and Users. For the other files in the SDK, 8/11 (72%) are identical. Usually in Server-Side SDK configurations, as per [Client Side vs Server Side SDK]( the Server SDK is deliberately made to receive more data, as well as provide for more unsafe functions. This is not the case in AppWrite, where the same data is used for both Client and Server, as well as a majority of the same functions. As for the current configuration, the entire Project seems to assume that only Clients exist upon Flutter and Web-based sources, while Servers exist in other languages. What about Unity games, written in both Cand JS? What about Android applications, developed within Java and Kotlin?…

No pledges yet. Be the first to back this.

Make a pledge

Pledge your monetary support if this feature is added.

$

Comments

No comments yet.

Replying to

Add a comment

What do you think about this feature request?


Similar requests