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π Feature: Realtime event triggers
Source: appwrite/appwrite#11505 · opened by @Meldiron
π Feature description
We should add new event types that can trigger a function. Alongside existing ones, we should add new ones for real-time events, such as user connection or disconnection.
π€ Pitch
Currently, I am trying to build a real-time game and I need to know when a user disconnect, so I can do cleanup on the client-side of other players - remove a character of a player who disconnected. I don't think this is possible using current real-time features.
π Have you spent some time to check if this issue has been raised before?
β’ I checked and didn't find similar issue
π’ Have you read the Code of Conduct?
β’ I have read the [Code of Conduct](
We should add new event types that can trigger a function. Alongside existing ones, we should add new ones for real-time events, such as user connection or disconnection.
π€ Pitch
Currently, I am trying to build a real-time game and I need to know when a user disconnect, so I can do cleanup on the client-side of other players - remove a character of a player who disconnected. I don't think this is possible using current real-time features.
π Have you spent some time to check if this issue has been raised before?
β’ I checked and didn't find similar issue
π’ Have you read the Code of Conduct?
β’ I have read the [Code of Conduct](
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